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Learning by doing
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Trainers with practical experience
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Classroom training
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Detailed course material
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Clear content description
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Tailormade content possible
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Training that proceeds
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Small groups
A good design is of great importance so applications can meet functional and non-functional requirements. SpiralTrain provides classroom software design courses such as Object Oriented Analysis and Design, Design Patterns and Architectural Design. SpiralTrain also provides training in Object Orientation and UML. Visit our LinkedIn, Facebook or Instagram page for an impression of SpiralTrain. Click on the links below for more information about the courses and the schedule.
Software design is a process to transform user requirements into some suitable form, which helps the programmer in software coding and implementation. For assessing user requirements, an SRS (Software Requirement Specification) document is created whereas for coding and implementation, there is a need of more specific and detailed requirements in software terms. The output of this process can directly be used into implementation in programming languages.
Software design is the first step in SDLC (Software Design Life Cycle), which moves the concentration from problem domain to solution domain. It tries to specify how to fulfill the requirements mentioned in SRS.
The Architectural Design is the highest abstract version of the system. It identifies the software as a system with many components interacting with each other. At this level, the designers get the idea of proposed solution domain.
The Global Design breaks the ‘single entity-multiple component’ concept of architectural design into less-abstracted view of sub-systems and modules and depicts their interaction with each other. High-level design focuses on how the system along with all of its components can be implemented in forms of modules. It recognizes modular structure of each sub-system and their relation and interaction among each other.
The Detailed Design deals with the implementation part of what is seen as a system and its sub-systems in the previous two designs. It is more detailed towards modules and their implementations. It defines logical structure of each module and their interfaces to communicate with other modules.