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Course Programming Fundamentals

Course Programming Fundamentals
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  • Modules
  • Course
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  • General information
    General
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  • Module 1 : Intro Programming

    Module 2 : Structure Diagrams

    Module 3 : Variables and Data Types

    Programming Languages
    Language Syntax
    Levels of Programming
    Language Generations
    Unstructured Programming
    Procedural Programming
    Object Oriented Programming
    Compiled Language C
    Compiling and Linking
    Creating Executables
    Intermediate Language Java
    Compiler and Interpreter
    Compiling and Running Java Programs
    Script Language Python
    Running Python Scripts
    Software Development Phases
    Structured Programming
    Pseudo Code
    Program Structure Diagrams
    PSD Instructions
    PSD Selection Diagrams
    Multiple Selection Diagrams
    Iteration Diagrams
    While and For Iteration
    Logical Operations in PSD’s
    Input and Output
    I/O in PSD
    Average PSD
    File I/O in PSD
    Functions in PSD
    Variables
    Data Types
    Assignment Instructions
    Variable Declaration
    Variable Initialization
    Java Data Types
    JavaScript Data Types
    PHP Data Types
    Identifiers
    Identifiers Examples
    Constants
    Strong Typing
    Weak Typing
    Dynamic Typing
    Comments

    Module 4 : Control Flow

    Module 5 : Operators

    Module 6 : Arrays

    Control Structures
    if Statement
    if else Statement
    if else Examples
    Multiple Selections
    Nested if Statements
    switch case Statement
    Iteration Statements
    for Loop
    while and do..while Loop
    break and continue
    What is an Operator?
    JavaScript Operators
    Arithmetic Operators
    Logical Operators
    Comparison Operators
    Assignment Operators
    String Operators
    Bitwise Operators
    Other Operators
    Operator Precedence
    Expressions
    What are Arrays?
    Creating Arrays
    Initializing Arrays
    Accessing Arrays
    Array Indexes
    Array length
    Processing with for
    Processing with for each
    Multidimensional Arrays
    Associative Arrays JavaScript
    Associative Arrays PHP

    Module 7 : Functions

    Module 8 : Pointers

    Module 9 : Classes and Objects

    Library Functions
    User Defined Functions
    Calling Functions
    Advantages of Functions
    Function Prototype
    Function Definition
    Passing Parameters
    Local and Global Variables
    Return Statement
    Types of Calls
    Recursion
    Pointers
    Variables and Addresses
    Pointer Declaration
    Initializing Pointers
    Pointers to Variables
    Pointer Dereferencing
    Pointer Assignment
    Call by Value and by Reference
    Pointers and Arrays
    Address Arithmetic
    Arrays in Function Calls
    Class Definition
    Encapsulation
    Access Modifiers
    Constructors
    Creating Objects
    Fields and Methods
    Instance variables
    Class variables
    Using Objects
    Object References
    Object Destruction
  • Audience Programming Fundamentals Course

    Course Programming FundamentalsThe course Programming Fundamentals is designed for individuals who want to learn the principles of programming and to apply their programming knowledge in any language on any platform.

    Prerequisites Course Programming Fundamentals

    To participate in this course no specific prior knowledge is required. General knowledge of and experience with computers is desirable.

    Realization Training Programming Fundamentals

    The theory is discussed on the basis of presentation slides. Demos are used to clarify the concepts. The C language is used as an example language. The theory is interspersed with exercises in which participants solve simple programming problems.

    Certification Course Programming Fundamentals

    Participants receive an official certificate Programming Fundamentals after successful completion of the course.

  • Course Programming Fundamentals

    In the course Programming Fundamentals the basic principles of programming are discussed on the basis of a programming language. The language is not central to this course, but you need a language to program in. The method of structured programming is paramount. Simple problems are analyzed and converted into instructions in the programming language. The participants learn how to formulate a problem in Nassi Schneiderman diagrams and Data Flow diagrams. Attention is paid to writing programs in source code and translating this code with compiler and linker to executable binary code. The participants also learn about statements, operators, variables, constants, arrays and data types and control flow constructions such as branching with if, then, else, select, case and iterations with while, for, do, break and continue. Reuse of code with functions is discussed. Both calling functions from a library and writing functions yourself is subject matter of the course. The difference between call-by value and call-by reference is explained. Pointers which allow memory to be addressed and traversed are also discussed. The course ends with an introduction to object oriented programming. After completing the course, participants are able to write small programs that solve programming problems. They will not be aware of all the ins and outs of the language because that is not the purpose of this course.

  • Course Forms

    All our courses are classroom courses in which the students are guided through the material on the basis of an experienced trainer with in-depth material knowledge. Theory is always interspersed with exercises.

    Customization

    We also do custom classes and then adjust the course content to your wishes. On request we will also discuss your practical cases.

    Course times

    The course times are from 9.30 to 16.30. But we are flexible in this. Sometimes people have to bring children to the daycare and other times are more convenient for them. In good consultation we can then agree on different course times.

    Hardware

    We take care of the computers on which the course can be held. The software required for the course has already been installed on these computers. You do not have to bring a laptop to participate in the course. If you prefer to work on your own laptop, you can take it with you if you wish. The required software is then installed at the start of the course.

    Software

    Our courses are generally given with Open Source software such as Eclipse, IntelliJ, Tomcat, Pycharm, Anaconda and Netbeans. You will receive the digital course material to take home after the course.

    Lunch

    The course includes lunch that we use in a restaurant within walking distance of the course room.

    Locations

    The courses are planned at various places in the country. A course takes place at a location if at least 3 people register for that location. If there are registrations for different locations, the course will take place at our main location, Houten which is just below Utrecht. A course at our main location also takes place with 2 registrations and regularly with 1 registration. And we also do courses at the customer’s location if they appreciate that.