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Learning by doing
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Trainers with practical experience
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Classroom training
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Detailed course material
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Clear content description
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Tailormade content possible
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Training that proceeds
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Small groups
In the course Xamarin Fundamentals participants learn to create cross platform mobile apps with the Xamarin Framework. With Xamarin the same code base can be used to develop apps that work on iPad and iPhone devices as well as Android devices. Visual Studio .NET is used as development environment and C# as programming language.
The course Xamarin Fundamentals starts with a discussion of setting up the Xamarin development environment, the structure of Xamarin projects and the available Xamarin Tools.
Subsequently the general characteristics of cross platform development such as the use of shared projects and portable class libraries are treated. Attention is paid to Mono for Android which has become a great platform for creating apps for Android.
Attention is also paid to the creation of the User Interfaces for apps in both iOS and Android, in which Xamarin Forms plays an important role.
Working with Activities in Android and View Controllers in iOS is also covered. And the lifecycle methods in iOS and Android apps are treated as well.
Then the focus is set to how you can deal with REST Web Services and the different data formats such as XML and JSON in Xamarin. Asynchronous calls and asynchronous handling with async and await is next on the program of the course Xamarin Fundamentals.
Finally attention is paid to how you can access databases from apps and to the use of location services and the camera.
The course Xamarin Fundamentals is intended for developers who want to use the Xamarin Framework for the creation of cross-platform mobile apps for iOS en Android.
To participate in this course knowledge and experience with programming in C# or Java is required. Experience with Visual Studio and Mono for Android is desirable.
The theory is discussed on the basis of presentation slides and is interspersed with exercises. Illustrative demos are used to clarify the concepts. The course material is in English.
After successful completion of the course, participants receive an official certificate Xamarin Fundamentals.
Module 1 : Xamarin Intro |
Module 2 : Cross Platform Development |
Module 3 : User Interfaces |
Cross Platform Development Xamarin background Xamarin tools Installation Device emulators GenyMotion virtual Android devices XCODE iPad/IPhone emulators Mono, MonoTouch and Mono.Android Visual Studio Integration |
Cross-platform development Local storage App navigation techniques Native or HTML Xamarin.Forms Visual Studio Setup Linked files in Visual Studio. Compiler directives Portable Class libraries |
AXML markup Android coded UI approach iOS Interface Builder iOS coded UI MonoTouch Dialog framework HTML WebView control HTML UIWebView control Xamarin.Forms in detail Shared Projects |
Module 4 : Activities and View Controllers |
Module 5 : Using REST |
Module 6 : Data Access |
Android Activities Activities Lifecycle ListActivity and ListAdapter iOS Controllers iOS ViewController lifecycle iOS NavigationController. UITableViewSourceIntroduction to REST JSON serialisation |
Public REST API. Data contracts Building proxies Asynchronous patterns Async en await REST in Android REST in iOSXML access JSON access |
Using SQLite in Android Using SQLite in iOS SQLite and ORM Using external storage Synchronisation to cloud iOS location Manager Classes Using maps op iOS Using maps on Android |
All our courses are classroom courses in which the students are guided through the material on the basis of an experienced trainer with in-depth material knowledge. Theory is always interspersed with exercises.
We also do custom classes and then adjust the course content to your wishes. On request we will also discuss your practical cases.
The course times are from 9.30 to 16.30. But we are flexible in this. Sometimes people have to bring children to the daycare and other times are more convenient for them. In good consultation we can then agree on different course times.
We take care of the computers on which the course can be held. The software required for the course has already been installed on these computers. You do not have to bring a laptop to participate in the course. If you prefer to work on your own laptop, you can take it with you if you wish. The required software is then installed at the start of the course.
Our courses are generally given with Open Source software such as Eclipse, IntelliJ, Tomcat, Pycharm, Anaconda and Netbeans. You will receive the digital course material to take home after the course.
The course includes lunch that we use in a restaurant within walking distance of the course room.
The courses are planned at various places in the country. A course takes place at a location if at least 3 people register for that location. If there are registrations for different locations, the course will take place at our main location, Houten which is just below Utrecht. A course at our main location also takes place with 2 registrations and regularly with 1 registration. And we also do courses at the customer’s location if they appreciate that.
At the end of each course, participants are requested to evaluate the course in terms of course content, course material, trainer and location. The evaluation form can be found at https://www.klantenvertellen.nl/reviews/1039545/spiraltrain?lang=en. The evaluations of previous participants and previous courses can also be found there.
The intellectual property rights of the published course content, also referred to as an information sheet, belong to SpiralTrain. It is not allowed to publish the course information, the information sheet, in written or digital form without the explicit permission of SpiralTrain. The course content is to be understood as the description of the course content in sentences as well as the division of the course into modules and topics in the modules.